Monday, November 1, 2010

That took a long time...

One year later. Life's like that.

Friday, October 16, 2009

Death of Division

I've decided to start at the very beginning, the fall of Kalisz. There should be at least four players. Now I need to work out the details for the Character and Regiment sheets (Character Sheet [link], Regiment Sheet [link]) and prepare the initial session with the appropriate Mission Sheet [link].

Thursday, October 15, 2009

Duty & Honour: The Holy Grail of Military RPGs?

Duty & Honour (http://www.omnihedron.co.uk/dutyandhonour/) might very well be the military RPG I've been waiting 25 years for. By this I mean the rules- the 'big idea' idea systemically speaking. The setting is well researched and well executed. Yet, while I enjoyed the Sharpe series as much the next (Chosen) man, I'm not sure I would devote the time to planning or running a campaign in the Peninsular War.

The gem of D&H is the system- a fundemental decoupling of military RPGs from the pedantic chains of movement rates, ROF, armour value et al, the Devil in the details. In short, I simply don't care how fast an MG42 can fire. But D&H seems to get the principle that characters matter, people matter and the story counts - especially in a military RPG. This genre has such potential but simultaneously and consistently disappoints me in RPG execution. Oh, I have tried - I find on my shelf Behind Enemy Lines, Weird War, Delta Force, Top Secret Commando, Morrow Project, Merc, Freedom Fighters (shudder) and Recon. I tried to like them, I tried to even play them. One- Twilight 2000, I still love. But for me, they just don't work. Maybe now- I can return to this genre and find what I'm looking for: Characters and stories.

The Plan: Twilight 2000 conversion of D&H.

PS: HBO's Deadwood is to TSR's Boot Hill gaming what Generation Kill is to Twilight 2000.

Wednesday, October 14, 2009

Day One

Today I suppose I've entered the new century. Far behind most of you and even farther behind my students.

This blog, I hope, will keep my projects from getting away from me- let me reflect on them before the get out of hand. I have too many on the go, half done and I come back to them from time to time, picking away and ever collecting.

There is a good FLGS here and endless supply of eager undergraduates exited to 'game' with a prof. So why does it take so long to get one project done? Why bounce around? Time? Interest? Endurance?